AI Insights · Timothy · October 2021
Top 5 2D Realistic Games on iOS in Spain - Q3 2021
Explore the performance of the top 5 2D realistic games on iOS in Spain during Q3 2021, focusing on their weekly downloads, revenue, and active user trends.
During the third quarter of 2021, the top 5 2D realistic games on iOS in Spain showcased varying trends in weekly downloads, revenue, and active users. Here's a closer look at their performances:
Rise of Castles: Fire and War
In Q3 2021, weekly revenue for this game showed an upward trajectory, starting at approximately $9.2K and peaking at around $12.1K by mid-September. Downloads saw significant fluctuations, with a notable spike to 1.7K in early August, before gradually declining to around 439 by the end of September. Active users increased steadily from 2.8K in late June to around 4.2K by the end of the quarter.
Evony
Weekly revenue for Evony experienced some variability, starting at $12K in late June and seeing a dip to around $6.1K by late August, before recovering to approximately $9.5K at the end of September. Downloads showed a robust increase, peaking at 5K in late August but dropping to around 1.4K by the end of the quarter. Active users also saw growth, reaching a high of 7.7K in late August, before falling to just under 5K by the end of September.
Guns of Glory: Lost Island
This game had a mixed performance in terms of revenue, starting at approximately $6K, dipping to around $4.3K in mid-August, and ending the quarter at about $5.9K. Weekly downloads fluctuated, peaking at 569 in mid-August and dropping to 256 by the end of September. Active users showed a similar pattern, starting at 1.5K and reaching a high of 1.8K in late August, before declining to around 1.4K at the end of the quarter.
Game of Thrones: Conquest ™
Revenue for this game saw a decreasing trend, starting at around $6.8K in late June and falling to approximately $4K by the end of September. Downloads remained relatively stable, hovering around 50-75 downloads per week throughout the quarter. Active users showed consistency, fluctuating between 350 and 470 users weekly.
June’s Journey: Hidden Objects
June’s Journey: Hidden Objects demonstrated a strong revenue growth, starting at $5K in late June and peaking at around $7.9K by the end of September. Downloads varied, with a notable peak of 949 in late August, before settling at around 351 by the end of the quarter. Active users followed a fluctuating pattern, starting at around 17.9K and peaking at 20.2K in late August, before slightly dropping to 17.7K by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.